For now, continue climbing and on a nearby ledge you'll find a moss-covered rock that you can spray with thinner to reveal the next symbol.Īfter you reveal that symbol, keep hopping along the bank and you can find yourself overlooking a slumbering Spladoosh. Keep this location in mind, as you should return later. For now keep climbing and you will arrive on top of the high ledge above the statues. You'll hear the familiar sound of a gremlin knocking against walls, but you'll have to come back for him later. Continue along the ledges in that direction. There you can paint a translucent lantern into existence (one of three in the stage), and it's also possible to paint in platforms so that you can use them (along with ferns) to leap across some gaps. If you head back up the bank that you ascended a moment ago, you also have the option of heading to the right instead of the left. This is an easy stage in which to fatten your wallet. Make sure that as you explore this area, you're using spinning attacks on the ferns to reveal green e-tickets worth 20 standard e-tickets. Behind where that enemy was positioned, descend along a shaft and spray another obstruction with thinner to emerge back near the stage's starting point. A Spladoosh waits here, so let it wake up and blast apart to eliminate another of the area's threats. Then you can double jump out to a stone column to collect a second Gem. There is a steep bank with ledges you can use to climb up above it. As you face the projector screen that allowed you to enter the stage, look to the right. Keep working back toward the stage's starting point. Paint it with thinner to reveal one of the symbols that Starkey mentioned. In this direction, you can find a door that you should paint with thinner to remove it. If you can make them less of a threat to Starkey, that'll also work in your favor in a subsequent stage.Ĭontinue along the bank where you met with Starkey and head along a log that stretches over another gap. He'll also mention that there are nasty monsters throughout the area. When you talk to Starkey, he'll offer to help you if you find three symbols for him. Spray away the moss to reveal each symbol. (Above Right) Each of the three symbols is located on a moss-covered rock. (Above Left) There are a Gem and a Spladoosh enemy waiting on the high ledge that overlooks the stage, so circle back around and climb up to deal with that treat and that foe. He's standing in some foliage near a tree. Cross the makeshift bridge and head to the right to meet with Starkey. You can worry about more statues later, but for now go ahead and paint in a new log that extends from the ledge where you battled the Basher toward a distant ledge against a rock wall. Drop down to collect it, then double jump back up the bank and place it within one of the statues. There's one such Gem sitting on a rowboat that is situated in the thinner stream below where you defeated the Basher. You can approach them to find that gems can be placed within their eye sockets. Once you defeat the Basher, Gus will note that the nearby statues are giving him the creeps. Fortunately, you can find health pick-ups by thrashing the ferns near the edge of the area. This can be a tough fight if you let the pirate hit you (or worse, knock you back into the nearby thinner stream), so keep your wits about you. You won't be able to easily spray away his armor in a single burst of thinner, so be ready to use quick bursts as you move around the circling pirate. Then retreat and use thinner again, as the pirate's armor rematerializes each time you inflict damage. Dodge, then move in and use a quick spin attack. You have to remove its armor with thinner and deal a spin attack blow, but you should only move in to attack after you have successfully dodged one of the powerful sword attacks that the Basher will try to use against you.
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